ComponentOne Bitmap for UWP
SetShaderResources(Int32,ComArray<ShaderResourceView>) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class > SetShaderResources Method : SetShaderResources(Int32,ComArray<ShaderResourceView>) Method
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
Array of {{shader resource view}} interfaces to set to the device.
Bind an array of shader resources to the shader stage.
Syntax
'Declaration
 
Public Overloads Sub SetShaderResources( _
   ByVal startSlot As System.Integer, _
   ByVal shaderResourceViews As ComArray(Of ShaderResourceView) _
) 
public void SetShaderResources( 
   System.int startSlot,
   ComArray<ShaderResourceView> shaderResourceViews
)

Parameters

startSlot
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
shaderResourceViews
Array of {{shader resource view}} interfaces to set to the device.
See Also

Reference

CommonShaderStageBase Class
CommonShaderStageBase Members
Overload List